You've met the tiles, the deal, the Charleston, a turn and a winning hand across the earlier lessons. This page pulls the handy bits into one place: printable guides you can take to game night, a picture of what the tile groups look like, and a one-page glossary of the words you'll hear at the table.
Free PDFs you can print and bring along. They're made from our own license-free content — no copyrighted card is reproduced.
Most winning hands are built from a few kinds of matching groups. A joker can stand in for a tile inside any group of three or more — never in a pair or a single.
Remember the three suits and the honor tiles you met earlier: Dots, Bams and Craks run 1–9; the Winds (East, South, West, North), the Dragons (Red, Green, White — the White one is nicknamed the “Soap”), the Flowers and the Jokers round out the 152-tile set.
The specific winning hands live on your own official card, which is copyrighted and reissued each year — this course teaches the game, not the card. Ready for more? Browse the other courses or find a game near you.
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