Setting Up: The Wall and the Deal

Setting Up: The Wall and the Deal

What you'll get from this lesson: Set up a game from scratch — shuffle, build the wall, roll, break, and deal the right number of tiles.

With the tiles in hand, let’s set up a game. It’s a little ritual, and it’s part of the fun.

Wash, then build

Turn every tile face-down in the middle of the table and swirl them around to mix them — players call this washing the tiles. Then each player stacks tiles into a low wall, two high and nineteen long. The four walls slide together into a square that holds every tile in the set.

Building the Wall & Starting the Deal
the square (four walls together) Player (North) You / Dealer (East) Player(West) Player(South) each wall = 19 tiles long, 2 high break here
Original schematic. Wash the tiles face-down, each player builds a wall 19 long and 2 high, the four walls form a square. The dealer (East) rolls the dice to pick the break point, then deals — East ends with 14 tiles, everyone else 13.

Roll, break, and deal

The dealer rolls the dice, and the total tells everyone where to break the wall — the spot where dealing begins. Because the dice land differently every hand, the starting point is always a surprise, which keeps things fair. Tiles are then handed out around the table: each player ends up with thirteen, except the dealer, who takes fourteen and makes the first discard.

Sort and look

Set your tiles on your rack, facing you, and arrange them in an order that makes sense — many players group by suit and number. Then glance at your card and notice what you’ve got. Don’t worry if nothing forms a clear hand yet; almost no one starts with a good hand. That’s exactly what the next step — the Charleston — is designed to fix.

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Fully branded, print-ready — great for the table.
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