Calling a Discard and Making an Exposure

Calling a Discard and Making an Exposure

What you'll get from this lesson: Claim a discarded tile to complete a group — and understand what “exposing” locks in.

Here’s where the game gets lively. If the tile someone just discarded completes a group of three or more in your hand, you can claim it — this is called calling.

The window, and the lock

Speak up right away, before the next player draws from the wall — that’s your window. Take the tile, place the finished group face-up on your rack (an exposure), then make your own discard. Once a group is exposed, it’s locked: you can’t rearrange those tiles later, except to swap a joker in or out.

You may only call to complete a group of three or more — never for a pair or a single. And if two players call the same tile, the one using it to win has first claim; otherwise priority usually follows the seating order, so agree on that before you start.

Where a Joker Can (and Can’t) Go
Pung of 5-Dot
dot-5
joker
dot-5
✓ joker OK in a group of 3+
Kong of 3-Bam
bam-3
joker
joker
bam-3
✓ jokers OK
A pair
dragon-red
joker
✗ no joker in a pair
A single
joker
✗ no joker as a single
Original illustration. Jokers stand in for a tile inside any group of three or more. They may never be used in a pair or as a single tile.
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